KOF14 and 15 was just SNK caving into the fact of ease of play like DBZ, its fanbase wanted to play something that would get updated while being retro. KOF 13 was the best the series had, & as far as hardcore retro? 2002 unlimited match. Lol KOF isn't Niche its been a skeleton picked at since they added easy mode to KOF 14-15 Peeps need to learn what inflation and trade is. That's been that way for the last decade and a half I harped on both SF6 and KoF XV for being $60 USD (I think kof suffered from its high price A LOT because it's a niche fighting game to begin with), not so much on Granblue for being $50, but games that depend so much on active multiplayer should not be increasing their barrier to entry IMO. Mildly interested players (like me) will be very unlikely to buy the game at this increased price or will wait for a sale several months down the road, and it impacts the players that do buy it right away at a high price. I have a lot of friends who are looking forward to the game just to play the story mode and against the CPU for example.ĭiposting pertama kali oleh Dbri:Because a higher price restricts matchmaking.įighting games need active users across all or most skill levels in every region for healthy online matchmaking, and increasing the barrier to entry will reduce the number of overall active players. Your vision of the game is not universal, Tekken is not just about matchmaking. Once again, fighting games are not ready for this kind of system yet, Tekken 7 has proven them right being the best-selling Tekken of all time so why change a system that works ? You can't rely on luck or 'maybe' when your game is worth hundreds of millions of dollars. People who are already Tekken fans or die-hard fighting game players are likely going to buy T8 regardless, and I think that's what Bandai is banking on.Īnd on the contrary, I think being the only high-budget F2P fighting game on the market would draw in many new players to potentially buy DLC/MTX, which it turn would improve player experience across the board by increasing the matchmaking pool.Īll of this is just speculation, and shareholders don't like that. A csgo player, for example, will be very easily led to try Valorant, and this fighting game player base is just incomparable with the fps and battle royale ones, which means that a fighting game would be at a huge disadvantage in this system. That one broke the camel's back and actually made me leave the game for good.īut yeah.Would be nice if the genre went with the f2p route, similar to Dead or Alive 5/6 and/or Killer Instinct but if it's anything like Tekken Revolution was then it's best to keep things the way they currently are.ĭiposting pertama kali oleh Azzurra:Of course the game's genre is of enormous importance, because in terms of marketing, it offers you a player base that will more easily be led to try out your game. Such places always had an entire week to earn bonuses that could be used to unlock crap but people in the Americas always had like 2 or 3 days, at max. Not to mention the fact that their crappy events only favored Asia and Europe. With money up front you could get anyone from the roster, with no issues. With 9000 points you unlocked Steve, with 50000 points you unlocked Jin, etc. Plus it was a boring grind to unlock the other characters and forking money to acquire the ones that you actually wanted was the easy way out.īasically you had tiers. Plenty of really bad players or just casuals, in general, could just buy their way out of the lower ranks, thanks to more health or more damage. Tekken Revolution failed because it had a stupid gem system built in so everyone either went with 100% health i.e you faced people with two/three full health bars or 100% damage i.e Kazuya's eye laser could hit kill you.Īnd it wasn't f2p but p2w. U can't compare Moba, fps, battle royal to fighting games, which are niche games that can't be sustained over the long term with the F2P model look at Multiversus for example, despite the financial backing of Warner bros, it only survived a few monthsīandai has already tried the F2P model in the past with Tekken revolution, which was a total failure on every level even though it didn't cost much (no single-player mode, same graphics engine and assets as tekken tag 2), so just imagine tekken 8. Name me a few F2P fighting games with the same budget as Tekken 8 and as much content :marijaonlooker: Saying this is not an option for T8 or other fighting games is not valid.Īll right, I'm listening. High budget F2P games exist, very successful ones too, that put millions into their development and updates.
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